📖 Glossary
A quick refresher on the terms used in the VJam guide 📖
| Term | Meaning |
|---|---|
| Preset | A template for how the visuals look. VJam has 1,300+ |
| MilkDrop | The flashy sound-reactive visual engine (~945). Switch with a swipe |
| p5.js | The code-drawn visual engine (~378). Stack with a tap |
| Dual engine | Having both MilkDrop and p5.js available |
| Deck | An independent slot for playing visuals. There are two, A / B, that you switch between |
| Crossfader | The slider that smoothly mixes / switches Deck A↔B |
| Crossfade | Switching between Deck A↔B by blending opacity |
| Layer | Each visual you stack on a deck. Add them with a tap |
| Kill | Clears all unlocked layers at once |
| Lock 🔒 | A marker that stops an item from being Killed or auto-pushed out. Images / video / text / track info get it automatically |
| Blend | How visuals stack (lighten / difference, etc. — 8 modes) |
| Filter | Color grading on the image (invert / hue-rotate, etc. — 7, stackable) |
| FAV | Favoriting a preset (★) |
| Scene | A snapshot of a deck's full state saved to slots 1–9 |
| Modulation | Tying a preset's parameters to the sound (bass, etc.) automatically |
| Auto | The mode that auto-switches presets in time with the beat |
| BPM | Tempo (beats per minute). Auto-detected or set manually |
| RMS | A measure of overall volume. Reacts slowly |
| Audio-reactive | Visuals moving in response to sound. The heart of VJam |
| Cockpit | The control screen with Deck A/B + crossfader |
| PROJ (projector) | A feature that outputs visuals-only to a separate window (PC only) |
| Scratch | A mode to jog a video back and forth |
Terms sorted 🎉 → Back to index